The Bride continues her quest of vengeance against her former boss and lover Bill, the reclusive bouncer Budd, and the treacherous, one-eyed Elle.
A spy organisation recruits a promising street kid into the agency's training program, while a global threat emerges from a twisted tech genius.
In 2074, when the mob wants to get rid of someone, the target is sent into the past, where a hired gun awaits - someone like Joe - who one day learns the mob wants to 'close the loop' by sending back Joe's future self for assassin...
12-year-old Mathilda is reluctantly taken in by Léon, a professional assassin, after her family is murdered. An unusual relationship forms as she becomes his protégée and learns the assassin's trade.
Leonard Shelby, an insurance investigator, suffers from anterograde amnesia and uses notes and tattoos to hunt for the man he thinks killed his wife, which is the last thing he remembers.
John works with the PreCrime police which stop crimes before they take place, with the help of three 'PreCogs' who can foresee crimes. Events ensue when John finds himself framed for a future murder.
In order to power the city, monsters have to scare children so that they scream. However, the children are toxic to the monsters, and after a child gets through, two monsters realize things may not be what they think.
Danny Ocean, a gangster, rounds up a gang of associates to stage a sophisticated and elaborate casino heist which involves robbing three Las Vegas casinos simultaneously during a popular boxing event.
In the Fall of 1963, a Korean War veteran and criminal pleads insanity and is admitted to a mental institution, where he rallies up the scared patients against the tyrannical nurse.
The lives of two mob hitmen, a boxer, a gangster and his wife, and a pair of diner bandits intertwine in four tales of violence and redemption.
A rat who can cook makes an unusual alliance with a young kitchen worker at a famous Paris restaurant.
Two detectives, a rookie and a veteran, hunt a serial killer who uses the seven deadly sins as his motives.
The uneventful, aimless lives of a London electronics salesman and his layabout roommate are disrupted by the zombie apocalypse.
A mean lord exiles fairytale creatures to the swamp of a grumpy ogre, who must go on a quest and rescue a princess for the lord in order to get his land back.
Shrek 2 is a 2004 American animated fantasy comedy film loosely based on the 1990 children's picture book Shrek! by William Steig. Directed by Andrew Adamson, Kelly Asbury, and Conrad Vernon from a screenplay by Adamson, Joe Stillman, and the writing team of J. David Stem and David N. Weiss, it is the sequel to Shrek (2001) and the second installment in the Shrek film series. The film stars Mike Myers, Eddie Murphy, and Cameron Diaz, who reprise their respective voice roles of Shrek, Donkey, and Princess Fiona. They are joined by new characters voiced by Antonio Banderas, Julie Andrews, John Cleese, Rupert Everett, and Jennifer Saunders. Shrek 2 takes place following the events of the first film, with Shrek and Donkey meeting Fiona's parents as the zealous Fairy Godmother, who wants Fiona to marry her son Prince Charming, plots to destroy Shrek and Fiona's marriage. Shrek and Donkey team up with a sword-wielding cat named Puss in Boots to foil her plans. Development began in 2001, and following disagreements with producers, the first film's screenwriters Ted Elliott and Terry Rossio were replaced with Adamson. The story was inspired by Guess Who's Coming to Dinner (1967), and new animation tools were utilized to improve the visual appearance of each character, particularly Puss in Boots. The lead actors also received a significant bump in salary to $10 million, which at the time was among the highest contracts in their respective careers. Like its predecessor, Shrek 2 also parodies other films based on fairy tales and features references to American popular culture. The film is dedicated to the memory of Shrek creator William Steig, who died on October 3, 2003, eight months before the film was released. Shrek 2 premiered at the 2004 Cannes Film Festival on May 15, 2004, where it competed for the Palme d'Or, and was released in theaters on May 19, by DreamWorks Pictures. Like its predecessor, it received positive reviews from critics and is considered by many to be one of the best sequel films ever made. The film grossed $935 million worldwide. It scored the second-largest three-day opening weekend in United States history and the largest opening for an animated film at the time of its release. It went on to become the highest-grossing film of 2004 and the fourth-highest-grossing film overall at the time of its release. Shrek 2 is also DreamWorks Animation's highest-grossing film to date and the highest-grossing film released by DreamWorks Pictures, and it held the title of being the highest-grossing animated film of all time worldwide until Pixar Animation Studios' Toy Story 3 surpassed it in 2010. The film received two Academy Award nominations for Best Animated Feature and Best Original Song, and its associated soundtrack charted in the Top 10 on the US Billboard 200. Two sequels—Shrek the Third (2007) and Shrek Forever After (2010)—had soon followed. The film's character Puss in Boots has also received his own series of spin-off media—Puss in Boots (2011), The Adventures of Puss in Boots (2015–2018) and Puss in Boots: The Last Wish (2022)—following his debut.
A teenager from the slums of Mumbai becomes a contestant on the show 'Kaun Banega Crorepati?' When interrogated under suspicion of cheating, he revisits his past, revealing how he had all the answers.
The brash James T. Kirk tries to live up to his father's legacy with Mr. Spock keeping him in check as a vengeful Romulan from the future creates black holes to destroy the Federation one planet at a time.
When a menace known as the Joker wreaks havoc and chaos on the people of Gotham, Batman, James Gordon and Harvey Dent must work together to put an end to the madness.
In the colorful future, a cab driver unwittingly becomes the central figure in the search for a legendary cosmic weapon to keep Evil and Mr. Zorg at bay.
During World War II, the English mathematical genius Alan Turing tries to crack the German Enigma code with help from fellow mathematicians while attempting to come to terms with his troubled private life.